Material Music by Mo H. Zareei


Update: Due to the recent lockdown restrictions,  the exhibition will now take place online. The projects can be visited on our Cyber Gallery. A further introduction will be given by the artists in our online talk on Friday 10.9. from 7pm to 9pm NZT.  We hope to host the physical exhibition at a later stage.

The Garden Aotearoa showcases over 20 projects from New Zealand’s artists, musicians, scientists and researchers in the form of prototypical installations, performances and talks. The garden is designed as a bi-directional portal and welcomes national and international visitors to a cyber-physical environment. Both local and international guests can experience the projects in a virtual 3D gallery and through a series of online events. We are looking forward to welcome you in person in Wellington or online using your mobile phone, PC or VR head-set.


arc/sec Lab, et al.

LightSense introduces a new generation of responsive architecture. It combines a kinetic construction with 3D holographic information. An AI system allows the hybrid structure to perform autonomous architectural behaviours when talking to its visitors.


Sachith Muthukumarana, et al.

ClothTiles presents a fabrication technique that enables the actuation in clothing. This method enables the ease of fabrication and the possibility of generating precisely localized structures, including localized control of the substrate’s rigidity, altogether allowing us to develop versatile actuation behaviors.

The Song

Charles Koroneho

The Song is a performance of poetic retrieval, a moment in time capturing the lives, voices and bodies of tribal artists living in 1950 -70’s New Zealand.


Wayne Barrar, Mizuho Nishioka, et al.

“Maritime_Trace_Exposure/ cross-currents” is a collaborative project by the research group “An Architecture of the Sea”, whose work engages with the visualization of the marine environment in differing spatial settings.


Raqi Syed, Areito Echevarria, et al. 

Love, loss and Black holes. MINIMUM MASS is the story of a couple who experience a series of miscarriages and come to believe their children are being born in another dimension.

Virtual Futuna

Prof Marc Aurel Schnabel, et al.

Using Virtual Reality, the Virtual Futuna Project makes site-specific human stories come to life. The project uses user-created photogrammetry models and oral histories to mediate the generation and contextualisation of a digital twin in the virtual realm.

Tumour Evolution in Extended Reality (XR)

NETwork!, et al.

Explore the intersection of visualization technology and genomics. View cancer in time and space by merging radiology and genomics within Extended Reality (XR).

Senses Swirling in Virtual Reality

Thomas Tucker,  Tohm Judson, et al.

The Senses Swirling Project attempts to bridge the divide between the digital world and the physical by creating an immersive VR experience which engages all five senses and transportes participants into a space which feels hyperreal.

Channeling Future Technologies

Juan Schutte, Olaf Diegel, et al.

“ Channeling Future Technologies ” leverages artistic concepts, the team having developed the engineering and manufacturing required to bring visions to life.

Material Music

Mo H. Zareei

Material Music offers an alternative approach to sonic materialism, one that emphasises the corporeal materiality of the sound object. 


Jacky Zheng

The CyberBio project aims to nurture a symbiotic relationship between human and bio-architecture, through the cyber-physical interactions created using HoloLens 2 interlinked with various computational components, sensors and actuators.

A Fantastic Journey By Boat

Sarah-Jane Blake

A Fantastical Journey by Boat is an immersive performance and multi media art experience that takes you across a magical ocean. 

Ensemble Mechatronic

Blake Johnston, Bridget Johnson, et al.

Ensemble mechatronic is a collaborative art project that features a collection of mechatronic sound sculptures exploring sonic space. The three works leverage the precision and expression of emerging mechatronic technologies to create immersive sonic experiences.


Paul Dunham

Can a book’s text be used as data for sonification? Using electromechanical relays’ sonic by-products, Click::RAND is the sonic articulation of The RAND Corporation’s book A Million Random Digits with 100,000 Normal Deviates.

Machine Song: Gesture 1

Jim Murphy

Machine Song: Gesture 1 is the first in a series of sound sculptures that seek to extract sonic gesturality from materials through the use of mechanical apparatus.

Polynomial Divination

Douglas Easterly, Zach Challies

Polynomial Divination is a meditation on technologically-driven creative exploration, relying on a blend of computer-based rendering, high-resolution 3d voxel printing, and a custom projection/lighting system.


Blake Johnston

Spectra is a mechatronic audiovisual work that navigates the intersections of sound and light. The work investigates their shared medium and explores how each element interact and distort one another

Embodied VR

Miriam Ross

Be transported into intimate proximity with intensely physical bodies, where your presence in their world depends on your embodied attention

Haptic Hongi

Tania Remana, Mairi Gunn, et al.

He aha te mea nui o te ao? He tangata he tangata he tangata. What is the most important thing in the world?  It is the people, it is the people, it is the people.


Multi-media artist Tania Remana greets us in accordance with her cultural and self-determined values as a volumetric capture and a computer-generated avatar.

Ultrasonic Whisper

Hua Yang, Uwe Rieger, et al.

Ultrasonic Whisper is an audio installation that can track the movement of induvial visitors and immerse them in an invisible garden of sound.

Distant Touch

arc/sec Lab, et al.

Distant Touch is a prototype for a cyber-physical gallery to explore the new concept of long-distance space and hybrid artefacts.