Material Music by Mo H. Zareei
The Garden Aotearoa showcases over 20 projects from New Zealand’s artists, musicians, scientists and researchers in the form of prototypical installations, performances and talks. The garden is designed as a bi-directional portal and welcomes national and international visitors to a cyber-physical environment. Local guests can visit the physical exhibition hosted by the Faculty of Architecture and Design Innovation at VUW in Wellington; and international guests can experience the projects in a virtual 3D gallery and through a series of online events. We are looking forward to welcome you in person in Wellington or online using your mobile phone, PC or VR head-set.
arc/sec Lab, et al.
LightSense introduces a new generation of responsive architecture. It combines a kinetic construction with 3D holographic information. An AI system allows the hybrid structure to perform autonomous architectural behaviours when talking to its visitors.
Mo H. Zareei
Material Music offers an alternative approach to sonic materialism, one that emphasises the corporeal materiality of the sound object.
Wayne Barrar, Kerry Hines, et al.
“Marine_Trace_Exposure/ cross-currents” is a collaborative project by the research group “An Architecture of the Sea”, whose work engages with the visualization of the marine environment in differing spatial settings.
The CyberBio project aims to nurture a symbiotic relationship between human and bio-architecture, through the cyber-physical interactions created using HoloLens 2 interlinked with various computational components, sensors and actuators.
Prof Marc Aurel Schnabel, et al.
Using Virtual Reality, the Virtual Futuna Project makes site-specific human stories come to life. The project uses user-created photogrammetry models and oral histories to mediate the generation and contextualisation of a digital twin in the virtual realm.
Channeling Future Technologies
Juan Schutte, Olaf Diegel, et al.
“ Channeling Future Technologies ” leverages artistic concepts, the team having developed the engineering and manufacturing required to bring visions to life.
Tumour Evolution Model in Extended Reality XR
NETwork!, et al.
Explore the intersection of visualization technology and genomics. View cancer in time and space by merging radiology and genomics within Extended Reality (XR).
Can a book’s text be used as data for sonification? Using electromechanical relays’ sonic by-products, Click::RAND is the sonic articulation of The RAND Corporation’s book A Million Random Digits with 100,000 Normal Deviates.
Senses Swirling in Virtual Reality
Thomas Tucker, Tohm Judson, et al.
The Senses Swirling Project attempts to bridge the divide between the digital world and the physical by creating an immersive VR experience which engages all five senses and transportes participants into a space which feels hyperreal.
Blake Johnston, Bridget Johnson, et al.
Ensemble mechatronic is a collaborative art project that features a collection of mechatronic sound sculptures exploring sonic space. The three works leverage the precision and expression of emerging mechatronic technologies to create immersive sonic experiences.
Be transported into intimate proximity with intensely physical bodies, where your presence in their world depends on your embodied attention
Douglas Easterly, Zach Challies
Polynomial Divination is a meditation on technologically-driven creative exploration, relying on a blend of computer-based rendering, high-resolution 3d voxel printing, and a custom projection/lighting system.
Spectra is a mechatronic audiovisual work that navigates the intersections of sound and light. The work investigates their shared medium and explores how each element interact and distort one another